Adding imagesAdded by IBM on January 17, 2014 | Version 1 (Original)
|Using images on your forms gives them a unique look. You can use images to add department or corporate logos to the title, customize buttons or labels, or add small images like arrows to help users navigate through your form.
You should consider the type, quantity, and size of the images you include on your forms as they can make a form larger and therefore slower to transmit, as well as have increased storage requirements. To help keep your images small, most graphics editing applications provide you with the ability to reduce file size by reducing the number of colors, reducing the resolution, altering the compression, changing to either black and white or gray scale.
The Designer supports the following image formats:
- Bitmap (.bmp)
- Joint Photographic Experts Group (.jpeg)
- Portable Network Graphics (.png)
- Graphics Interchange Format (.gif)
Parent topic: Laying out pages
- The Designer does not support transparency or animation and only supports the 89 format for .gif graphic formats. Gif format will support interlacing. In addition, PNG graphic formats using Alpha Channel data is not supported by the Designer.
- The Viewer supports fewer types of JPEG images than the Designer. A JPEG image that appears correctly in the Designer may not be displayed in the Viewer. If you plan to use JPEG images in your form, test one image in the Viewer to ensure that the JPEG type is supported.
- The Designer does not support progressive compression for JPEG images.
Adding an image to a button
You can customize your form in the Designer by adding images to buttons. This topic describes how to add an image to a button.
Adding an image as a label
You can customize your form in the Designer using images. This topic describes how to add an image as a label to your form.
Changing display modes
You can resize or crop an image so it better fits within a button or label. Adjusting an image is done using the Display mode.
Image mapping a button
You can use image mapping to specify that a button performs a different action depending on which part of the image the user clicks. This is an advanced feature; to use it, you must know how to hand-code formulas.